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Text File  |  2001-02-22  |  1.6 KB  |  84 lines

  1.  
  2. // set all rendering console variables to initial values
  3.  
  4. // supress auto-adjustment
  5. sam_iVideoSetup=3;
  6. sam_iLastSetup=3;
  7.  
  8. // force resolution
  9. sam_bFullScreen=1;
  10. sam_iScreenSizeI=640;
  11. sam_iScreenSizeJ=480;
  12. sam_iDisplayDepth=0;
  13. sam_iDriver=0;
  14.  
  15.  
  16. // set safe mode
  17.  
  18. ogl_bUseCompiledVertexArrays=0;
  19. ogl_iUseTextureUnits=1;
  20. ogl_bFastRendering=0;
  21. ogl_bFastUploading=0;
  22. ogl_bFastStateChange=0;
  23. ogl_bFastFog=0;
  24. ogl_bExclusive=0;
  25. ogl_iFinish=2;
  26. ogl_iVSyncsToWait=0;
  27. ogl_bIgnoreErrors=1;
  28. ogl_bAllowSingleMipmap=0;
  29. ogl_bAllowGrayTextures=0;
  30. ogl_bAllowQuadArrays=0;
  31. ogl_bAllowProjectiveMapping=0;
  32. ogl_tmDelayDepthReads=0;
  33. ogl_fTextureAnisotropy=1;
  34. ogl_iTextureFiltering=21;
  35. ogl_fTextureLODBias=0;
  36. ogl_iTextureCompressionType=0;
  37. ogl_iTBufferEffect=0;
  38.  
  39. mdl_fLODMul=1;
  40. mdl_fLODAdd=0;
  41. mdl_iLODDisappear=1;
  42. mdl_bRenderBump=0;
  43. mdl_bRenderDetail=1;
  44. mdl_bRenderSpecular=1;
  45. mdl_bRenderReflection=1;
  46. mdl_bFineQuality=1;
  47. mdl_iShadowQuality=0;
  48.  
  49. wld_iDetailRemovingBias=8;
  50. wld_bTextureLayers=100;
  51. wld_bRenderMirrors=0;
  52.  
  53. tex_iDynamicMipmaps=8;
  54. tex_fForceNoCompression=10;
  55. tex_bFineFog=0;
  56. tex_iDithering=0;
  57. tex_iFiltering=0;
  58. tex_iEffectFiltering=0;
  59. tex_bProgressiveFilter=0;
  60.  
  61. shd_iFiltering=0;
  62. shd_iDithering=0;
  63. shd_bAllowDynamic=0;
  64.  
  65. gfx_iLensFlareQuality=0;
  66. gfx_bClearScreen=0;
  67. gfx_iRefreshRate=0;
  68. gfx_bDisableMultiMonSupport=1;
  69.  
  70. tex_iNormalQuality=11;
  71. tex_iAnimationQuality=11;
  72. tex_fNormalSize=8;
  73. tex_fAnimationSize=7;
  74. tex_fEffectSize=6;
  75. tex_fForceLowQuality=5;
  76. tex_fForceHighQuality=5;
  77. tex_bFineEffect=0;
  78.  
  79. shd_fStaticSize=7;
  80. shd_fDynamicSize=7;
  81. shd_bFineQuality=0;
  82. shd_bCacheAll=0;
  83.  
  84. RefreshTextures();